What is it about?
What is the Point of This?", is an interactive VR game exploring existentialism, absurdism, and personal reflection. Players navigate multiple rooms and are presented with the simple task of pressing a button, often absurd and seemingly purposeless, reflecting the existential struggle to find meaning in an indifferent universe. Drawing inspiration from philosophy, art (e.g., Kusama's Infinity Mirror Rooms), and metaphorical objects like CCTV cameras, the game evokes feelings of isolation, absurdity, and introspection. The minimalist design, non-linear narrative, and immersive sound aim to prompt self-reflection and existential questioning in players
Wireframing and process
Initial mockups of the game development process in Unity. I used low poly prefabs with no texture and laid everything out to understand how I wanted my levels to flow.
Why did I choose VR?
It allows for immersive and intimate connections between the audience and the virtual world.
VR is a fairly new and therefore novel technology that players are eager to play with and explore.


Objects and Metaphors















